Put the top of the stack into a table.
Type | Intent | Optional | Attributes | Name | ||
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type(flu_State) | :: | L |
Handle to the Lua script. |
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integer, | intent(in) | :: | thandle |
Handle to the table to look the value up in. |
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character(len=*), | intent(in), | optional | :: | key |
Name of the entry to look for. Key and pos are both optional, however at least one of them has to be supplied. The key takes precedence over the pos if both are given. |
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integer, | intent(in), | optional | :: | pos |
Position of the entry to look for in the table. It allows the access to unnamed arrays in the Lua tables. |
subroutine aot_table_set_top(L, thandle, key, pos) type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in) :: thandle !> Name of the entry to look for. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to look for in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos integer :: indpos ! First store the current top of the stack for later reference, to ! move the desired position infront of it. indpos = flu_gettop(L) ! Only put the top into the given table, if it is a valid reference, ! and the top is not the table itself. if ( (thandle > 0) .and. (thandle < indpos) ) then if (present(key)) then ! There is a key, given, use it to put the value into the table. call flu_setField(L, thandle, trim(key)) else ! No key given, try to put the value by position if (present(pos)) then ! First put the index, where to write the value into the table, on the ! stack. call flu_pushInteger(L, pos) ! Now move this position infront of the actual argument, which was ! at the top previously. call flu_insert(L, indpos) ! Use the two entries from the stack to put the value at the given ! position into the table. call flu_setTable(L, thandle) end if end if end if end subroutine aot_table_set_top