! Copyright (c) 2011-2016, 2018-2019 Harald Klimach <harald@klimachs.de> ! Copyright (c) 2012 Manuel Hasert <m.hasert@grs-sim.de> ! Copyright (c) 2013 James Spencer <j.spencer@imperial.ac.uk> ! Copyright (c) 2014 Kannan Masilamani <kannan.masilamani@uni-siegen.de> ! Copyright (c) 2019 Nick Papior <nickpapior@gmail.com> ! ! Parts of this file were written by Harald Klimach and Manuel Hasert for ! German Research School of Simulation Sciences. ! Parts of this file were written by Harald Klimach and Kannan Masilamani ! for University of Siegen. ! ! Permission is hereby granted, free of charge, to any person obtaining a copy ! of this software and associated documentation files (the "Software"), to deal ! in the Software without restriction, including without limitation the rights ! to use, copy, modify, merge, publish, distribute, sublicense, and/or sell ! copies of the Software, and to permit persons to whom the Software is ! furnished to do so, subject to the following conditions: ! ! The above copyright notice and this permission notice shall be included in ! all copies or substantial portions of the Software. ! ! THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR ! IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ! FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ! IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, ! DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR ! OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE ! OR OTHER DEALINGS IN THE SOFTWARE. ! **************************************************************************** ! !> This module provides some convenient functions to act on Lua tables. module aot_table_module use flu_binding use flu_kinds_module, only: double_k, single_k, int_k, long_k use aot_err_module, only: aoterr_Fatal, aoterr_NonExistent, & & aoterr_WrongType use aot_top_module, only: aot_top_get_val use aot_table_ops_module, only: aot_table_open, aot_table_close, & & aot_table_length, aot_table_first, & & aot_table_top, aot_table_push, & & aot_type_of ! The following module enables an interface for quadruple precision numbers, ! if the compiler supports them. However, you should be aware, that this is ! merely a convenience interface, as the values provided by Lua are only ! double precision. use aot_quadruple_table_module ! Support for extended double precision. use aot_extdouble_table_module implicit none private public :: aot_table_top, aot_table_length, aot_table_first, aot_table_push public :: aot_table_open, aot_table_close, aot_table_get_val public :: aot_table_from_1Darray public :: aot_table_set_val, aot_table_set_top public :: aot_get_val public :: aot_type_of public :: aot_exists !> Get a value from a table. !! !! First, the given key is looked up, if this fails, the value !! at the given position is looked up, and if this also fails, !! the default value is returned. !! Positional addressing is only valid, as long, !! as no value was provided by an explicit key !! in the list before the entry in question. interface aot_table_get_val module procedure get_table_real module procedure get_table_double module procedure get_table_integer module procedure get_table_long module procedure get_table_string module procedure get_table_logical module procedure get_table_userdata end interface !> Set a value in a table. !! !! The given value will be put at the entry named by key into the table !! provided in thandle. !! Alternatively, you can also put the value by position into the table by !! providing the pos argument. !! If both, pos and key are provided, the key will be used. !! Though, both of them are optional, at least one of them has to be provided. interface aot_table_set_val module procedure set_table_real module procedure set_table_double module procedure set_table_integer module procedure set_table_long module procedure set_table_string module procedure set_table_logical module procedure set_table_userdata end interface !> Get a value from the Lua script. !! !! This is the central interface to retrieve values from a Lua script, !! its general shape looks like !! `call aot_{top}_get_val(<outputs>, <id>, default)`. !! Where the "outputs" are `val` and `errCode`. While "id" is !! at least the Lua context `L`. For global variables there has to !! be a `key` to identify the variable. !! !! The `errCode` returns an error code with various bits set for !! different errors that might happen while retrieving the variable. !! They can be checked by `btest` and the different error codes are: !! !! - [[aot_err_module:aoterr_fatal]]: Something went irrecoverably wrong !! - [[aot_err_module:aoterr_nonExistent]]: The requested variable is not set !! in the Lua script !! - [[aot_err_module:aoterr_wrongType]]: The requested variable in the Lua !! script does not match the requested data type !! !! For example a check for a fatal error can be done by !! `btest(errCode, aoterr_fatal)`. !! !! For the access to global variables in the Lua script the interface !! therefore, looks like: !! `call aot_get_val(val, errCode, L, key, default)`. !! !! The interface to access table values looks like: !! `call aot_get_val(val, errCode, L, thandle, key, pos, default)`. !! Position pos and key are both optional, but one of them has to be provided. !! If both are provided the key takes precedence over the pos, and the pos !! will only be tried if the access to the key fails. !! See for example [[get_table_real]] for a more detailed description of the !! parameters. !! !! @note Positional addressing only works intuitively as long as there !! have been no entries specified by keys in the table. !! This kind of resembles the behavior of Fortran interfaces with named or !! unnamed arguments, as soon as you provide a name, all following arguments !! have to be given by key also. !! Just stick to this rule for the Lua tables as well to avoid too much !! headache. !! The reason for this is, that positional addressing in Lua refers only to !! the unnamed entries of the tables. interface aot_get_val module procedure get_table_real module procedure get_table_double module procedure get_table_integer module procedure get_table_long module procedure get_table_string module procedure get_table_logical module procedure get_table_userdata end interface !> This interface enables the simple creation of uniform one dimensional !! arrays as tables in the Lua context. !! !! It takes an one dimensional array of values and returns a thandle to !! identify the newly generated table. interface aot_table_from_1Darray module procedure create_1Darray_real module procedure create_1Darray_double end interface contains !> Returns wether a given entity exists in the Lua script L. !! !! The entity is identified by a table handle for the !! containing table if it is not a global variable. A key !! or a position. function aot_exists(L, thandle, key, pos) result(exists) type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in), optional :: thandle !> Name of the entry to look for. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to look for in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos logical :: exists logical :: valid_args integer :: toptype exists = .false. valid_args = .false. toptype = FLU_TNONE call aot_table_push( L = L, & & thandle = thandle, & & key = key, & & pos = pos, & & toptype = toptype ) exists = (toptype /= FLU_TNONE .and. toptype /= FLU_TNIL) call flu_pop(L) end function aot_exists !> Retrieve a single precision real value from a table. subroutine get_table_real(val, ErrCode, L, thandle, key, pos, default) type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in), optional :: thandle !> Value of the table entry if it exists. real(kind=single_k), intent(out) :: val !> Error code to indicate what kind of problem might have occured. integer, intent(out) :: ErrCode !> Name of the entry to look for. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to look for in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos !> Some default value, that should be used, if the variable is not set in !! the Lua script. real(kind=single_k), intent(in), optional :: default logical :: valid_args integer :: toptype valid_args = .true. if (present(thandle)) then call aot_table_push(L=L, thandle=thandle, & & key=key, pos=pos ) else if (present(key)) then toptype = flu_getglobal(L, key) else if (present(pos)) then valid_args = .false. end if end if if (valid_args) then call aot_top_get_val(val, ErrCode, L, default) else ErrCode = ibSet(0, aoterr_NonExistent) ErrCode = ibSet(ErrCode, aoterr_Fatal) end if end subroutine get_table_real !> Retrieve a double precision real value from a table. subroutine get_table_double(val, ErrCode, L, thandle, key, pos, & & default) type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in), optional :: thandle !> Value of the table entry if it exists. real(kind=double_k), intent(out) :: val !> Error code to indicate what kind of problem might have occured. integer, intent(out) :: ErrCode !> Name of the entry to look for. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to look for in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos !> Some default value, that should be used, if the variable is not set in !! the Lua script. real(kind=double_k), intent(in), optional :: default logical :: valid_args integer :: toptype valid_args = .true. if (present(thandle)) then call aot_table_push(L=L, thandle=thandle, & & key=key, pos=pos) else if (present(key)) then toptype = flu_getglobal(L, key) else if (present(pos)) then valid_args = .false. end if end if if (valid_args) then call aot_top_get_val(val, ErrCode, L, default) else ErrCode = ibSet(0, aoterr_NonExistent) ErrCode = ibSet(ErrCode, aoterr_Fatal) end if end subroutine get_table_double !> Retrieve a default integer value from a table. subroutine get_table_integer(val, ErrCode, L, thandle, key, pos, & & default) type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in), optional :: thandle !> Value of the table entry if it exists. integer(kind=int_k), intent(out) :: val !> Error code to indicate what kind of problem might have occured. integer, intent(out) :: ErrCode !> Name of the entry to look for. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to look for in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos !> Some default value, that should be used, if the variable is not set in !! the Lua script. integer(kind=int_k), intent(in), optional :: default logical :: valid_args integer :: toptype valid_args = .true. if (present(thandle)) then call aot_table_push(L=L, thandle=thandle, & & key=key, pos=pos) else if (present(key)) then toptype = flu_getglobal(L, key) else if (present(pos)) then valid_args = .false. end if end if if (valid_args) then call aot_top_get_val(val, ErrCode, L, default) else ErrCode = ibSet(0, aoterr_NonExistent) ErrCode = ibSet(ErrCode, aoterr_Fatal) end if end subroutine get_table_integer !> Retrieve a long integer value from a table. subroutine get_table_long(val, ErrCode, L, thandle, key, pos, default) type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in), optional :: thandle !> Value of the table entry if it exists. integer(kind=long_k), intent(out) :: val !> Error code to indicate what kind of problem might have occured. integer, intent(out) :: ErrCode !> Name of the entry to look for. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to look for in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos !> Some default value, that should be used, if the variable is not set in !! the Lua script. integer(kind=long_k), intent(in), optional :: default logical :: valid_args integer :: toptype valid_args = .true. if (present(thandle)) then call aot_table_push(L=L, thandle=thandle, & & key=key, pos=pos) else if (present(key)) then toptype = flu_getglobal(L, key) else if (present(pos)) then valid_args = .false. end if end if if (valid_args) then call aot_top_get_val(val, ErrCode, L, default) else ErrCode = ibSet(0, aoterr_NonExistent) ErrCode = ibSet(ErrCode, aoterr_Fatal) end if end subroutine get_table_long !> Retrieve a logical value from a table. subroutine get_table_logical(val, ErrCode, L, thandle, key, pos, & & default) type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in), optional :: thandle !> Value of the table entry if it exists. logical, intent(out) :: val !> Error code to indicate what kind of problem might have occured. integer, intent(out) :: ErrCode !> Name of the entry to look for. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to look for in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos !> Some default value, that should be used, if the variable is not set in !! the Lua script. logical, intent(in), optional :: default logical :: valid_args integer :: toptype valid_args = .true. if (present(thandle)) then call aot_table_push(L=L, thandle=thandle, & & key=key, pos=pos) else if (present(key)) then toptype = flu_getglobal(L, key) else if (present(pos)) then valid_args = .false. end if end if if (valid_args) then call aot_top_get_val(val, ErrCode, L, default) else ErrCode = ibSet(0, aoterr_NonExistent) ErrCode = ibSet(ErrCode, aoterr_Fatal) end if end subroutine get_table_logical !> Retrieve a userdata value (generic C pointer) from a table. subroutine get_table_userdata(val, ErrCode, L, thandle, key, pos, & & default) use, intrinsic :: iso_c_binding, only: c_ptr type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in), optional :: thandle !> Value of the table entry if it exists. type(c_ptr), intent(out) :: val !> Error code to indicate what kind of problem might have occured. integer, intent(out) :: ErrCode !> Name of the entry to look for. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to look for in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos !> Some default value, that should be used, if the variable is not set in !! the Lua script. type(c_ptr), intent(in), optional :: default logical :: valid_args integer :: toptype valid_args = .true. if (present(thandle)) then call aot_table_push(L=L, thandle=thandle, & & key=key, pos=pos) else if (present(key)) then toptype = flu_getglobal(L, key) else if (present(pos)) then valid_args = .false. end if end if if (valid_args) then call aot_top_get_val(val, ErrCode, L, default) else ErrCode = ibSet(0, aoterr_NonExistent) ErrCode = ibSet(ErrCode, aoterr_Fatal) end if end subroutine get_table_userdata !> Retrieve a string from a table. subroutine get_table_string(val, ErrCode, L, thandle, key, pos, & & default) type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in), optional :: thandle !> Value of the table entry if it exists. character(len=*) :: val !> Error code to indicate what kind of problem might have occured. integer, intent(out) :: ErrCode !> Name of the entry to look for. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to look for in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos !> Some default value, that should be used, if the variable is not set in !! the Lua script. character(len=*), intent(in), optional :: default logical :: valid_args integer :: toptype valid_args = .true. if (present(thandle)) then call aot_table_push(L=L, thandle=thandle, & & key=key, pos=pos) else if (present(key)) then toptype = flu_getglobal(L, key) else if (present(pos)) then valid_args = .false. end if end if if (valid_args) then call aot_top_get_val(val, ErrCode, L, default) else ErrCode = ibSet(0, aoterr_NonExistent) ErrCode = ibSet(ErrCode, aoterr_Fatal) end if end subroutine get_table_string !===========================================================================! !> Put the top of the stack into a table. subroutine aot_table_set_top(L, thandle, key, pos) type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in) :: thandle !> Name of the entry to look for. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to look for in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos integer :: indpos ! First store the current top of the stack for later reference, to ! move the desired position infront of it. indpos = flu_gettop(L) ! Only put the top into the given table, if it is a valid reference, ! and the top is not the table itself. if ( (thandle > 0) .and. (thandle < indpos) ) then if (present(key)) then ! There is a key, given, use it to put the value into the table. call flu_setField(L, thandle, trim(key)) else ! No key given, try to put the value by position if (present(pos)) then ! First put the index, where to write the value into the table, on the ! stack. call flu_pushInteger(L, pos) ! Now move this position infront of the actual argument, which was ! at the top previously. call flu_insert(L, indpos) ! Use the two entries from the stack to put the value at the given ! position into the table. call flu_setTable(L, thandle) end if end if end if end subroutine aot_table_set_top !> Put a single precision real value into a table. subroutine set_table_real(val, L, thandle, key, pos) type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in) :: thandle !> Value of the table entry if it exists. real(kind=single_k), intent(in) :: val !> Name of the entry to look for. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to look for in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos if (thandle > 0) then if (present(key)) then ! If there is a key, use that. ! First put the value on the top of the stack call flu_pushNumber(L, val) ! Now put it into the table call flu_setField(L, thandle, trim(key)) else ! No key given, try to put the value by position if (present(pos)) then ! First put the index, where to write the value into the table, on the ! stack. call flu_pushInteger(L, pos) ! Now put the actual value on the top of the stack. call flu_pushNumber(L, val) ! Get the two entries from the stack into the table. call flu_setTable(L, thandle) end if end if end if end subroutine set_table_real !> Put a double precision real value into a table. subroutine set_table_double(val, L, thandle, key, pos) type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in) :: thandle !> Value of the table entry if it exists. real(kind=double_k), intent(in) :: val !> Name of the entry to look for. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to look for in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos if (thandle > 0) then if (present(key)) then ! If there is a key, use that. ! First put the value on the top of the stack call flu_pushNumber(L, val) ! Now put it into the table call flu_setField(L, thandle, trim(key)) else ! No key given, try to put the value by position if (present(pos)) then ! First put the index, where to write the value into the table, on the ! stack. call flu_pushInteger(L, pos) ! Now put the actual value on the top of the stack. call flu_pushNumber(L, val) ! Get the two entries from the stack into the table. call flu_setTable(L, thandle) end if end if end if end subroutine set_table_double !> Put a default integer value into a table. subroutine set_table_integer(val, L, thandle, key, pos) type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in) :: thandle !> Value of the table entry if it exists. integer(kind=int_k), intent(in) :: val !> Name of the entry to look for. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to look for in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos if (thandle > 0) then if (present(key)) then ! If there is a key, use that. ! First put the value on the top of the stack call flu_pushInteger(L, val) ! Now put it into the table call flu_setField(L, thandle, trim(key)) else ! No key given, try to put the value by position if (present(pos)) then ! First put the index, where to write the value into the table, on the ! stack. call flu_pushInteger(L, pos) ! Now put the actual value on the top of the stack. call flu_pushInteger(L, val) ! Get the two entries from the stack into the table. call flu_setTable(L, thandle) end if end if end if end subroutine set_table_integer !> Put a long integer value into a table. subroutine set_table_long(val, L, thandle, key, pos) type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in) :: thandle !> Value of the table entry if it exists. integer(kind=long_k), intent(in) :: val !> Name of the entry to look for. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to look for in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos if (thandle > 0) then if (present(key)) then ! If there is a key, use that. ! First put the value on the top of the stack call flu_pushInteger(L, int(val)) ! Now put it into the table call flu_setField(L, thandle, trim(key)) else ! No key given, try to put the value by position if (present(pos)) then ! First put the index, where to write the value into the table, on the ! stack. call flu_pushInteger(L, pos) ! Now put the actual value on the top of the stack. call flu_pushInteger(L, int(val)) ! Get the two entries from the stack into the table. call flu_setTable(L, thandle) end if end if end if end subroutine set_table_long !> Put a logical value into a table. subroutine set_table_logical(val, L, thandle, key, pos) type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in) :: thandle !> Value to set in the table. logical, intent(in) :: val !> Name of the entry to set. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to set in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos if (thandle > 0) then if (present(key)) then ! If there is a key, use that. ! First put the value on the top of the stack call flu_pushBoolean(L, val) ! Now put it into the table call flu_setField(L, thandle, trim(key)) else ! No key given, try to put the value by position if (present(pos)) then ! First put the index, where to write the value into the table, on the ! stack. call flu_pushInteger(L, pos) ! Now put the actual value on the top of the stack. call flu_pushBoolean(L, val) ! Get the two entries from the stack into the table. call flu_setTable(L, thandle) end if end if end if end subroutine set_table_logical !> Put a string value into a table. subroutine set_table_string(val, L, thandle, key, pos) type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in) :: thandle !> Value to set in the table. character(len=*), intent(in) :: val !> Name of the entry to set. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to set in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos if (thandle > 0) then if (present(key)) then ! If there is a key, use that. ! First put the value on the top of the stack call flu_pushString(L, val) ! Now put it into the table call flu_setField(L, thandle, trim(key)) else ! No key given, try to put the value by position if (present(pos)) then ! First put the index, where to write the value into the table, on the ! stack. call flu_pushInteger(L, pos) ! Now put the actual value on the top of the stack. call flu_pushString(L, val) ! Get the two entries from the stack into the table. call flu_setTable(L, thandle) end if end if end if end subroutine set_table_string !> Put user-data pointer into a table. subroutine set_table_userdata(val, L, thandle, key, pos) use, intrinsic :: iso_c_binding, only: c_ptr type(flu_State) :: L !! Handle to the Lua script. !> Handle to the table to look the value up in. integer, intent(in) :: thandle !> Pointer to set in the table. type(c_ptr), intent(in) :: val !> Name of the entry to set. !! !! Key and pos are both optional, however at least one of them has to be !! supplied. !! The key takes precedence over the pos if both are given. character(len=*), intent(in), optional :: key !> Position of the entry to set in the table. !! !! It allows the access to unnamed arrays in the Lua tables. integer, intent(in), optional :: pos if (thandle > 0) then if (present(key)) then ! If there is a key, use that. ! First put the value on the top of the stack call flu_pushlightuserdata(L, val) ! Now put it into the table call flu_setField(L, thandle, trim(key)) else ! No key given, try to put the value by position if (present(pos)) then ! First put the index, where to write the value into the table, on the ! stack. call flu_pushInteger(L, pos) ! Now put the actual value on the top of the stack. call flu_pushlightuserdata(L, val) ! Get the two entries from the stack into the table. call flu_setTable(L, thandle) end if end if end if end subroutine set_table_userdata !> This subroutine takes a one dimensional array, and puts it as a table !! into the Lua context. !! !! The returned thandle provides the index to access this newly created !! table. subroutine create_1Darray_real(L, thandle, val) type(flu_State) :: L !! Handle to the Lua script. !> Handle to access the newly created table. integer, intent(out) :: thandle !> Values to put into the new table. real(kind=single_k), intent(in) :: val(:) integer :: tab integer :: nvals integer :: i nVals = size(val) call flu_createtable(L, nVals, 0) thandle = flu_gettop(L) tab = thandle do i=1,nVals call flu_pushInteger(L, i) call flu_pushNumber(L, val(i)) call flu_settable(L, tab) end do end subroutine create_1Darray_real !> This subroutine takes a one dimensional array, and puts it as a table !! into the Lua context. !! !! The returned thandle provides the index to access this newly created !! table. subroutine create_1Darray_double(L, thandle, val) type(flu_State) :: L !< Handle to the Lua script. !> Handle to access the newly created table. integer, intent(out) :: thandle !> Values to put into the new table. real(kind=double_k), intent(in) :: val(:) integer :: tab integer :: nvals integer :: i nVals = size(val) call flu_createtable(L, nVals, 0) thandle = flu_gettop(L) tab = thandle do i=1,nVals call flu_pushInteger(L, i) call flu_pushNumber(L, val(i)) call flu_settable(L, tab) end do end subroutine create_1Darray_double end module aot_table_module