This function calculates the sigma for the box viscosity spongelayer box2d and multiply with targetState 'viscosity'. This function is currectly used to define viscosity sponge in musubi.
Type | Intent | Optional | Attributes | Name | ||
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type(tem_spongeLayer_box_type) | :: | me |
Spacetime function to evaluate |
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real(kind=rk), | intent(in) | :: | coord(n,3) |
barycentric Ids of an elements. 1st index goes over number of elements and 2nd index goes over x,y,z coordinates |
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integer, | intent(in) | :: | n |
Number of arrays to return |
return value
function viscSpongelayer_box2d_for_coord(me, coord, n) & & result(res) ! -------------------------------------------------------------------------- !> Spacetime function to evaluate type(tem_spongeLayer_box_type) :: me !> Number of arrays to return integer, intent(in) :: n !> barycentric Ids of an elements. !! 1st index goes over number of elements and !! 2nd index goes over x,y,z coordinates real(kind=rk), intent( in ) :: coord(n,3) !> return value real(kind=rk) :: res(n) ! -------------------------------------------------------------------------- integer :: i real(kind=rk) :: sigma, origin(2), extent(2), box_max(2), proj_len real(kind=rk) :: coordLoc(2), normal, vec_min(2), vec_max(2) real(kind=rk) :: rad, vec_minSqr(2), vec_maxSqr(2) ! -------------------------------------------------------------------------- origin(:) = me%origin(1:2) extent(:) = me%extent(1:2) box_max(:) = origin(:) + extent(:) do i = 1,n coordLoc = coord(i,1:2) vec_min(:) = coordLoc(:) - origin(:) vec_max(:) = coordLoc(:) - box_max(:) vec_minSqr(:) = vec_min(:)**2 vec_maxSqr(:) = vec_max(:)**2 normal = 1.0_rk rad = 0.0_rk if (coordLoc(1) < origin(1) .and. coordLoc(2) < origin(2)) then ! South-West: -x,-y rad = sqrt( max(vec_minSqr(1), vec_minSqr(2)) ) else if (coordLoc(1) < origin(1) .and. coordLoc(2) > box_max(2)) then ! North-West: -x, y rad = sqrt( max(vec_minSqr(1), vec_maxSqr(2)) ) else if (coordLoc(1) > box_max(1) .and. coordLoc(2) < origin(2)) then ! South-East: x, -y rad = sqrt( max(vec_maxSqr(1), vec_minSqr(2)) ) else if (coordLoc(1) > box_max(1) .and. coordLoc(2) > box_max(2)) then ! North-East: x, y rad = sqrt( max(vec_maxSqr(1), vec_maxSqr(2)) ) else if (coordLoc(1) < origin(1)) then ! West: -x normal = -1_rk rad = vec_min(1) else if (coordLoc(2) < origin(2)) then ! South: -y normal = -1_rk rad = vec_min(2) else if (coordLoc(1) > box_max(1)) then ! East: x normal = 1_rk rad = vec_max(1) else if (coordLoc(2) > box_max(2)) then ! North: y normal = 1_rk rad = vec_max(2) end if proj_len = rad*normal/me%thickness sigma = 1.0_rk + (me%dampFactor-1.0_rk)*((proj_len)**me%dampExponent) if (proj_len > 0 .and. proj_len < 1) then res(i) = sigma * me%targetState(1) else if (proj_len > 1) then res(i) = me%dampFactor * me%targetState(1) else res(i) = me%targetState(1) end if end do end function viscSpongelayer_box2d_for_coord