This function calculates the sigma for the box shape sponge layer from coord for polynomial n5. Sponge profile: where, \sigma_A - sponge strength, L - thickness, x0 - start of sponge.
Profile is taken from: Xu, Hui; Sagaut, Pierre (2013): Analysis of the absorbing layers for the weakly-compressible lattice Boltzmann methods. In Journal of Computational Physics 245, pp. 14-42. DOI: 10.1016/j.jcp.2013.02.051.
Type | Intent | Optional | Attributes | Name | ||
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type(tem_spongeLayer_box_type) | :: | me |
Spatial sponge layer to evaluate |
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real(kind=rk), | intent(in) | :: | coord(n,3) |
barycentric Ids of an elements. 1st index goes over number of elements and 2nd index goes over x,y,z coordinates |
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integer, | intent(in) | :: | n |
Number of arrays to return |
return value
function spongeLayer_box_roundCornerPolyn5_for_coord(me, coord, n) & & result(res) ! -------------------------------------------------------------------------- !> Spatial sponge layer to evaluate type(tem_spongeLayer_box_type) :: me !> Number of arrays to return integer, intent(in) :: n !> barycentric Ids of an elements. !! 1st index goes over number of elements and !! 2nd index goes over x,y,z coordinates real(kind=rk), intent( in ) :: coord(n,3) !> return value real(kind=rk) :: res(n) ! -------------------------------------------------------------------------- integer :: i real(kind=rk) :: sigma, origin(3), extent(3), coordLoc(3), normal real(kind=rk) :: proj_len1, proj_len2 real(kind=rk) :: vec_corMin(3), vec_corMax(3) real(kind=rk) :: vec_corMinSqr(3), vec_corMaxSqr(3) real(kind=rk) :: rad, const_fac, box_max(3) real(kind=rk) :: corInRad, corOutRad, corMin(3), corMax(3) logical :: isCorner ! -------------------------------------------------------------------------- origin(:) = me%origin extent(:) = me%extent box_max(:) = origin(:) + extent(:) corInRad = me%corner_radius corOutRad = corInRad + me%thickness corMin(:) = origin(:) + corInRad corMax(:) = box_max(:) - corInRad const_fac = 3125_rk/(256_rk*me%thickness**5) do i = 1,n coordLoc = coord(i,:) vec_corMin(:) = coordLoc(:) - corMin(:) vec_corMax(:) = coordLoc(:) - corMax(:) vec_corMinSqr(:) = vec_corMin(:)**2 vec_corMaxSqr(:) = vec_corMax(:)**2 proj_len1 = 0_rk proj_len2 = 0_rk normal = 1_rk rad = 0_rk isCorner = .true. ! Bottom-South-West: -x,-y,-z if (all(coordLoc(:) < corMin(:))) then rad = sqrt( vec_corMinSqr(1) + vec_corMinSqr(2) + vec_corMinSqr(3)) else if (coordLoc(1) > corMax(1) .and. coordLoc(2) < corMin(2) & & .and. coordLoc(3) < corMin(3)) then ! Bottom-South-East: x, -y, -z rad = sqrt( vec_corMaxSqr(1) + vec_corMinSqr(2) + vec_corMinSqr(3)) else if (coordLoc(1) < corMin(1) .and. coordLoc(2) > corMax(2) & & .and. coordLoc(3) < corMin(3)) then ! Bottom-North-West: -x, y, -z rad = sqrt( vec_corMinSqr(1) + vec_corMaxSqr(2) + vec_corMinSqr(3)) else if (coordLoc(1) > corMax(1) .and. coordLoc(2) > corMax(2) & & .and. coordLoc(3) < corMin(3)) then ! Bottom-North-East: x, y, -z rad = sqrt( vec_corMaxSqr(1) + vec_corMaxSqr(2) + vec_corMinSqr(3)) else if (coordLoc(1) < corMin(1) .and. coordLoc(2) < corMin(2) & & .and. coordLoc(3) > corMax(3)) then ! Top-South-West: -x, -y, z rad = sqrt( vec_corMinSqr(1) + vec_corMinSqr(2) + vec_corMaxSqr(3)) else if (coordLoc(1) > corMax(1) .and. coordLoc(2) < corMin(2) & & .and. coordLoc(3) > corMax(3)) then ! Top-South-East: x, -y, z rad = sqrt( vec_corMaxSqr(1) + vec_corMinSqr(2) + vec_corMaxSqr(3)) else if (coordLoc(1) < corMin(1) .and. coordLoc(2) > corMax(2) & & .and. coordLoc(3) > corMax(3)) then ! Top-North-West: -x, y, z rad = sqrt( vec_corMinSqr(1) + vec_corMaxSqr(2) + vec_corMaxSqr(3)) else if (all(coordLoc(:) > corMax(:))) then ! Top-North-East: x, y, z rad = sqrt( vec_corMaxSqr(1) + vec_corMaxSqr(2) + vec_corMaxSqr(3)) else if (coordLoc(2) < corMin(2) .and. coordLoc(3) < corMin(3)) then ! Botton-South: -y,-z rad = sqrt( vec_corMinSqr(2) + vec_corMinSqr(3)) else if (coordLoc(2) < corMin(2) .and. coordLoc(3) > corMax(3)) then ! Top-South: -y, z rad = sqrt( vec_corMinSqr(2) + vec_corMaxSqr(3)) else if (coordLoc(2) > corMax(2) .and. coordLoc(3) < corMin(3)) then ! Bottom-North: y, -z rad = sqrt( vec_corMaxSqr(2) + vec_corMinSqr(3)) else if (coordLoc(2) > corMax(2) .and. coordLoc(3) > corMax(3)) then ! Top-North: y, z rad = sqrt( vec_corMaxSqr(2) + vec_corMaxSqr(3)) else if (coordLoc(1) < corMin(1) .and. coordLoc(3) < corMin(3)) then ! Botton-West: -x,-z rad = sqrt( vec_corMinSqr(1) + vec_corMinSqr(3)) else if (coordLoc(1) > corMax(1) .and. coordLoc(3) < corMin(3)) then ! Bottom-East: x,-z rad = sqrt( vec_corMaxSqr(1) + vec_corMinSqr(3)) else if (coordLoc(1) < corMin(1) .and. coordLoc(3) > corMax(3)) then ! Top-West: -x, z rad = sqrt( vec_corMinSqr(1) + vec_corMaxSqr(3)) else if (coordLoc(1) > corMax(1) .and. coordLoc(3) > corMax(3)) then ! Top-East: x, z rad = sqrt( vec_corMaxSqr(1) + vec_corMaxSqr(3)) else if (coordLoc(1) < corMin(1) .and. coordLoc(2) < corMin(2)) then ! South-West: -x,-y rad = sqrt(vec_corMinSqr(1) + vec_corMinSqr(2)) else if (coordLoc(1) < corMin(1) .and. coordLoc(2) > corMax(2)) then ! North-West: -x, y rad = sqrt(vec_corMinSqr(1) + vec_corMaxSqr(2)) else if (coordLoc(1) > corMax(1) .and. coordLoc(2) < corMin(2)) then ! South-East: x, -y rad = sqrt(vec_corMaxSqr(1) + vec_corMinSqr(2)) else if (coordLoc(1) > corMax(1) .and. coordLoc(2) > corMax(2)) then ! North-East: x, y rad = sqrt(vec_corMaxSqr(1) + vec_corMaxSqr(2)) else isCorner = .false. if (coordLoc(1) < origin(1)) then ! West: -x normal = -1_rk rad = coordLoc(1) - origin(1) else if (coordLoc(2) < origin(2)) then ! South: -y normal = -1_rk rad = coordLoc(2) - origin(2) else if (coordLoc(3) < origin(3)) then ! Bottom: -z normal = -1_rk rad = coordLoc(3) - origin(3) else if (coordLoc(1) > box_max(1)) then ! East: x normal = 1_rk rad = coordLoc(1) - box_max(1) else if (coordLoc(2) > box_max(2)) then ! North: y normal = 1_rk rad = coordLoc(2) - box_max(2) else if (coordLoc(3) > box_max(3)) then ! Top: z normal = 1_rk rad = coordLoc(3) - box_max(3) end if end if if (isCorner) then proj_len1 = rad - corInRad proj_len2 = corOutRad - rad else proj_len1 = rad*normal proj_len2 = (me%thickness*normal - rad)*normal end if if (proj_len1 > 0 .and. proj_len2 > 0) then sigma = const_fac * proj_len2 * (proj_len1**4) res(i) = sigma*me%dampFactor else if (proj_len2 < 0) then ! If coord is beyond thickness res(i) = me%dampFactor else res(i) = 0.0_rk end if end do end function spongeLayer_box_roundCornerPolyn5_for_coord